2026 DEFENSE

DEFENSE ANALYTICS

Everything the offense page shows, from the other side of the ball — efficiency and explosiveness allowed, defensive line disruption, pass defense, situational stops, and takeaways. Ranked against that season's FBS field only.

STAYING ON SCHEDULE

EFFICIENCY ALLOWED

85Success60Rush Success94Pass Success76Late Down683rd Dn Dist.
↔ SWIPE FOR RANK & PERCENTILE
METRICVALUERANKPERCENTILE
Success RateLOWER IS BETTER33.3%#22/137
85
Rush Success RateLOWER IS BETTER38.1%#56/137
60
Pass Success RateLOWER IS BETTER27.8%#9/137
94
Standard Down Success RateLOWER IS BETTER———
Passing Down Success RateLOWER IS BETTER———
Late Down Success Rate (3rd/4th)LOWER IS BETTER32.1%#34/137
76
Average 3rd Down Distance7.50#44/137
68
CHUNK-PLAY ABILITY

EXPLOSIVENESS ALLOWED

92PPA / Play88Early Down PPA68Rush PPA95Pass PPA/DB78Explosive71Rush Explosive79Pass Explosive83Yds/Success
↔ SWIPE FOR RANK & PERCENTILE
METRICVALUERANKPERCENTILE
PPA / PlayLOWER IS BETTER-0.000#12/137
92
Early Down PPA / PlayLOWER IS BETTER-0.064#18/137
88
Rush PPA / PlayLOWER IS BETTER0.019#45/137
68
Pass PPA / DropbackLOWER IS BETTER-0.032#8/137
95
Explosive Play RateLOWER IS BETTER7.7%#31/137
78
Rush Explosive RateLOWER IS BETTER9.5%#41/137
71
Pass Explosive RateLOWER IS BETTER5.6%#29/137
79
Yards / Successful PlayLOWER IS BETTER10.41#24/137
83
IN THE TRENCHES

DEFENSIVE LINE

↔ SWIPE FOR RANK & PERCENTILE
METRICVALUERANKPERCENTILE
Line YardsLOWER IS BETTER3.09#81/137
41
Opportunity RateLOWER IS BETTER50.8%#100/137
27
Stuff Rate19.1%#60/137
57
Rush Yards / AttemptLOWER IS BETTER———
Sack Rate———
Tackles For Loss / Game2.50#102/137
26
THROUGH THE AIR

PASS DEFENSE

↔ SWIPE FOR RANK & PERCENTILE
METRICVALUERANKPERCENTILE
Yards / DropbackLOWER IS BETTER———
Pass Yards / GameLOWER IS BETTER———
Interceptions / Game0.50#45/137
68
3RD DOWN, RED ZONE, POINTS

SITUATIONAL & FINISHING

↔ SWIPE FOR RANK & PERCENTILE
METRICVALUERANKPERCENTILE
3rd Down Conversion RateLOWER IS BETTER———
4th Down Conversion RateLOWER IS BETTER———
Red Zone Scoring RateLOWER IS BETTER———
Red Zone TD RateLOWER IS BETTER———
Points / DriveLOWER IS BETTER———
DISRUPTION

HAVOC & TAKEAWAYS

↔ SWIPE FOR RANK & PERCENTILE
METRICVALUERANKPERCENTILE
Havoc Rate———
Turnovers / Game1.00#20/137
86